ITI0011:Kordamine eksamiks
Mine navigeerimisribale
Mine otsikasti
Koodilugemine
public class First { public static int a = 5; public static int x = 10; public static void main(String[] args) { a = x; x++; int aa = a; int y = x() + a(x) + x(x(aa)); System.out.println("main a:" + a + " x:" + x); System.out.println("y:" + y); int a = 2 * 4; for (int i = a; i - 2 > 5 / 2; ) { System.out.println(i); a += i--; } System.out.println("a:" + a); String s = "taskuuni"; String result = ""; for (a = 2; a < 4; a += 1) { result = s.substring(a, 2 * a) + result; } System.out.println(result); System.out.println(s.charAt(2) + result.substring(1)); } public static int x() { return a + 1; } public static int a(int a) { //a = a++ + 1; a = a + 2; System.out.println(a); for (int x = 0; a < 1; a++) ; System.out.println("a a:" + a + " x:" + x); return 0; } public static int x(int x) { x++; a--; System.out.println("x a:" + a + " x:" + x); return x; } }
public class ReadME{ public static void main(String[] args) { int sum = 0; for (int i = 0, j = 0; i++ < 5 ; i--) { sum += i++; } System.out.println(sum); sum = 0; for (int i = 0, j = 0; i++ < 5 ; i--, j-=2) { sum += i++ + j++; } System.out.println(sum); int u = 13; for (int i = u / 2; i++ < 12; i += 2) { u += i; } System.out.println("u:" + u); int sum = 0; for (int i = 0; i < 5; i++) { if (i % (i % 3 + 1) == 1) continue; sum += i; } } }
public class Hello { public static int y = 1, x = 100; public static void main(String[] args) { int x = 0; int z = x + 0; System.out.println("main x,y,z: " + x + " " + y + " " + z); z = world(hello(x), y); System.out.println("main x,y,z: " + x + " " + y + " " + z); } public static void hello(int x, int z) { x = z + 100; System.out.println("hello(world(x, z))"); } public static int hello(int x) { int y = 0; ++x; while (x < 100) { if (y > 2) continue; break; } System.out.println("hello x,y: " + (x - 2) + " " + y); return x; } public static int world(int x, int z) { int y = 0; y++; while (y++ <= 3) z *= y; System.out.println("world x,z++,z: " + x + " " + z + " " + z); return z; } }
public class MisTeeb { public static int a = 1; public static int b = 10; public static void main(String[] args) { int c = foo(bar(a, a)) + (foo()); System.out.println("a:" + a); System.out.println("b:" + b); System.out.println("c:" + c); int u = 12; for (int i = --b; i++ > 0; i -= 3) { u += i; } System.out.println("u:" + u); String s = "oterave"; for (u = 0; u < 3; u++) { System.out.print(s.substring(u, 2 * u)); } System.out.println(s.charAt(u * 2)); } public static int foo() { return foo(a); } public static int foo(int b) { System.out.println("foo a:" + a++ + " b:" + b); return a; } public static int bar(int a, int c) { System.out.println("bar c:" + c + " a:" + a); a++; while (a++ <= c) c++; return b + c; } }
GUI
Kirjuta programmi osa, mis hiire vajutamise korral märgistab ära hiire asukohale kõige lähema ristküliku. Hiire kaugust ristkülikust tuleb mõõta ristküliku keskpunkti suhtes.
Write a part of a program which in case of mouse click highlights the closest rectangle to the mouse. The distance from the mouse position is calculated using the centre of the rectangle.
Helpful stuff:
Rectangle object – all the shapes in the given pane is guaranteed to be of that shape. Subclass of Node. r.getX(), r.getY() – x (left side) and y (upper side) for the rectangle r r.getWidth(), r.getHeight() – width and height of the rectangle r. ObservableList<Node> pane.getChildren() – returns a list of all the children (in our case, all the rectangles). For highlighting: r.setFill(Color.RED) can be used, where r is the object to be highlighted.
<source lang="java"> public class Rect extends Application {
public void start(Stage stage) throws Exception {
Pane pane = new Pane();
pane.addEventHandler(MouseEvent.MOUSE_CLICKED, new EventHandler<MouseEvent>() { public void handle(MouseEvent event) {
} }); }
}
</source>